Lead Environment Artist

| Seattle
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Lead Environment Artist

IllFonic is seeking an experienced Lead Environment Artist to join our team on our next great title for PC and consoles. Do you have an amazing eye for creating high-quality props and environments? Are you passionate about making games and stunning visuals? If so, you should join our creative and innovative game studio where you will help build visually compelling gameplay environments.

Qualified applicants will need to send a portfolio of their work, complete a test, as well as go through virtual interviews in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Titles and collaborations include Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

  • Lead, mentor and manage other art team members
  • Creating high-quality 3D art from concept and design ideas
  • Create props, architecture, and terrain models, as well as textures and materials
  • Collaborate with the team to design and layout gameplay spaces
  • Work with white-box levels all the way through final set dressing and lighting
  • Help drive the artistic vision for the game
  • Assist in establishing pipelines for increasing art efficiency
  • Help set and maintain a high-quality bar for the game
  • Assist in scoping work for on-time milestone deliveries
    • Portfolio of work demonstrating strong proficiency as an Environment Artist
    • Experience shipping multiple titles using Unreal Engine
    • Skilled in creating and understanding PBR materials
    • Experience with multiplayer games and/or shooters
    • Experience with Substance painter, Substance Designer, or/and Quixel Suite
    • 5+ years of professional experience developing high-quality game titles
    • Strong sense of level design, scale, and gameplay flow
    • Passion for playing and creating games
    • Self-driven with strong communication skills
    • Proven experience mentoring and teaching other artists
    • Proven experience tackling challenges and problem solving with a strong sense of ownership
    • Proven experience working closely with many other disciplines as well as being a team player
    • Advanced understanding of lighting, composition, and set dressing
    • Advanced understanding of Maya/Max, Photoshop, ZBrush
    • Advanced understanding of current game art pipelines and methodologies
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      We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

      An Insider's view of IllFonic

      How would you describe the company’s work-life balance?

      IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.


      Environment Artist

      What does your typical day look like?

      IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.


      Lead Designer

      What makes someone successful on your team?

      Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.


      Associate Producer

      How do you empower your team to be more creative?

      I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.


      Art Director

      What’s the vibe like in the office?

      It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.


      Prin. UI/UX Designer

      What are IllFonic Perks + Benefits

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