Principal Lighting Artist

| Seattle

Principal Lighting Artist

Role

IllFonic is seeking an experienced Lighting Artist to join our team on our next great title for PC and consoles. Do you have the ability and technical skills to bring light to any room or landscape? Do you live for the latest tools and technologies to enable you to take your skills to the next level? Are you passionate about making games and stunning visuals? If so, you should join our creative and innovative game studio where you will help build amazing looking gameplay environments.

Responsibilities
  • Guide, mentor, and train other art team members on texturing techniques that are best compatible with lighting
  • Work closely with other developers to create and continually improve lighting best practices across the game and studio.
  • Solid knowledge of working within an HDR pipeline
  • Check and Verify assets for proper PBR ranges and values to maintain consistent visual fidelity
  • Verify the consistency of lightmaps and assets that influence lighting results.
  • Create and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior setups, cinematic set, and character lighting.
  • Collaborate with the team to design and layout gameplay spaces so the lighting showcases the POI’s in our worlds
  • Study and evaluate new techniques and technologies to improve art quality or workflows
  • Work closely with the Art Director to bring their vision to life
  • Strong understanding of color theory and practical lighting concepts
  • Assist in scoping work for on-time milestone deliveries
Requirements
  • Portfolio of work demonstrating strong proficiency as a 3d/lighting Artist
  • At least 3 titles shipped using Unreal Engine
  • Skilled in creating and understanding PBR materials
  • Expert Level experience in Substance Painter, Substance Designer, or/and Quixel Suite
  • 8+ years of professional experience developing high-quality AAA game titles
  • Strong sense of level design, scale, and gameplay flow
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience mentoring and teaching other artists
  • Proven experience tackling challenges and problem solving with a strong sense of ownership
  • Proven experience working closely with many other disciplines as well as being a team player
  • Advanced understanding of lighting, composition, and set dressing
  • Advanced understanding of Maya/Max, Photoshop, ZBrush
  • Advanced understanding of current game art pipelines and methodologies
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Technology we use

  • Engineering
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    • IllustratorDesign
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    • MayaDesign
    • Z BrushDesign
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    • Marvelous DesignerDesign
    • ConfluenceManagement
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Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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