Senior VFX at IllFonic

| Seattle
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Senior VFX Artist

IllFonic is seeking an experienced and talented Senior VFX Artist to join our team on our next great title for PC and consoles. Do you have an amazing eye for creating amazing, mind-blowing effects? Are you passionate about the process of conceptualizing, creating, and animating environment, character and combat effects? If so, you should join our creative and innovative game studio where you will help build visually compelling gameplay environments.

Qualified applicants will need to send a portfolio of their work, complete a test, as well as interview both over the phone and in-person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.
Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Titles and collaborations include Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

Responsibilities
  • Creating high quality visual effects from concepts and design ideas
  • Create VFX pipelines and techniques that work with multiple platforms
  • Responsible for technical and aesthetic considerations for the VFX art style
  • Solicit feedback from designers and art director to accommodate gameplay and art features into the environment
  • Communicate with programmers, designers and tech artists as needed to bring tasks to completion
  • Work with the art director, tech artists and the lead environment artist to bring a cohesive artistic vision to life
  • Maintain a high artistic quality bar for the game
  • Mentor junior and/or mid-level effects artists
Requirements
  • Portfolio of work demonstrating strong proficiency as a VFX Artist
  • At least 2 shipped titles using Unreal Engine
  • A firm understanding of PBR compliance and lighting 
  • Experience with node-based shader editors for use in real time engines
  • Experience with multiplayer games and/or shooters
  • Experience with Houdini, PopcornFX, Realflow, Cascade or Niagara 
  • Experience with a scripting language - Mel, Python, or Maxscript
  • 4+ years professional experience developing high quality game titles
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience mentoring and teaching other artists
  • Proven experience tackling challenges and problem solving with a strong sense of ownership
  • Proven experience working closely with many other disciplines as well as being a team player
  • Advanced understanding of AfterFx, Photoshop, ZBrush
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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