Artist/UI Designer

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About Us:


Right now, even though STEM skills are increasingly important, over 60% of students in Kindergarten through 8th grade are not proficient in math at their own grade-level. The pandemic has increased the opportunity gap for our most vulnerable students. As a society, we need to bring together our best, most creative minds to tackle this critical problem and ensure all kids are successful in math and school and have the tools they need to reach their potential. This includes developing the most innovative learning technology using advanced data science in a way that inspires students and empowers teachers. Come help us make a difference at DreamBox Learning.

 

We’re passionate about our mission to radically transform the way the world learns. Today, our Intelligent Adaptive Learning platform – with its rigorous math curriculum and game-based environment – is helping 5 million kids and over 150,000 educators improve math achievement and build a love of math at the same time. In the wake of COVID-19, and the broad range of learning experiences: in-person, all virtual and hybrid models, we are uniquely positioned to bring our best-in-class adaptive learning platform to more students and provide Educators and Parents with insights into their student’s learning.


About the Role:


As an Artist/UI Designer at DreamBox Learning, you will work with a team of Artists, Visual UI Designers, UX Designers, Curriculum Designers (teachers), and Software Engineers to create engaging and visually stunning “virtual tools” and engaging experiences that teach math to millions of students from Kindergarten to 8th grade. This process involves working with product teams to gain a deep understanding of our users to transform complex math concepts into beautiful, easy-to-use, and intuitive experiences that work for all ages.


As this is a hybrid Artist-Designer role, you will need to have both digital art and visual design skills, the ability to execute on different art styles, strong graphic design foundations, and familiarity designing and creating UI art and graphics in a game or similar software development environment. The role also requires an aptitude for problem-solving technical art challenges and an understanding of how to create beautiful, interactive visuals within the technical constraints of web-based software and touchscreen devices. Our work environment is fast-paced and highly collaborative: excellent cross-discipline communication and presentation skills and attention to detail are a must! This role will report to our Senior Art Director in Bellevue, WA.


Estimated contract of 6-12 months, with potential for a contract extension.

What You’ll Be Doing:

  • Using Figma, design the user interface appearance based on initial art direction, existing visual patterns, UX wireframes, and prototypes and make any required revisions based on stakeholder and team feedback.
  • Collaborate with other Designers on how best to turn static designs into engaging interactions.
  • Translate the visual design of lesson UI into production-ready vector-based art assets using Adobe Animate.
  • Partner with Software Engineers in the implementation and iteration of assets within the product.
  • Help resolve any Art- and UI-related issues, bugs, feedback tickets for the student-facing product.
  • Create lesson graphics, character artwork, icons, badges, backgrounds, game art, simple animations/motion graphics, and various other art assets as needed for student-facing projects.
  • Partner with Artists in addressing and resolving technical art issues and production art bugs.
  • Partner with Artists and Designers in organizing and maintaining the art asset and design pattern library.
  • Support the Art Director in generating artwork and visual designs for internal and external communications (Product Releases, Marketing, etc.)

  • In your first few weeks, you will:


  • Attend scrum team stand-ups to get familiar with how our product and development teams groom and cost work
  • Schedule 1:1s to introduce yourself and understand how Design and Art groups partner with members across our Curriculum, Technology, Product, and Research teams.
  • Go through our student experience to familiarize yourself with our engagement systems and lessons and understand how DreamBox adapts to each student.
  • Familiarize yourself with the production pipeline, processes, workflows, and documentation.
  • Get started on your first project.
  •  

    In your first 3 months, you will:

     

  • Create UI designs for our lessons and engagements based on UX wireframes while following existing visual styles.
  • Present UI designs to stakeholders and team members, communicate design thinking, and modify designs as needed based on feedback.
  • Provide callouts and specs for Artists and Developers to inform art asset creation and development.
  • Create art assets and any supporting animations for lessons and engagements based on UI Designs and Specs.
  • Create lesson icons, wallpapers, avatars, backgrounds, and other artwork for the various engagements in the student product.
  • Partner with other Artists and Developers in the implementation of art assets into the product build.
  • Address art and design bugs and feedback.
  •  

    In your first 6 months, you will:

     

  • Partner with other Artists to address any technical issues in the art production pipeline and helping to organize and maintain the asset library and art process documentation.
  • Participate in art and design reviews to make sure the artwork appears as expected and meet the quality bar.
  • Tackle and balance multiple art and design projects.
  • Learn more from User Research on themes and opportunities based our NPS and product feedback to inform our product roadmap.
  • Participate in a company-sponsored hackathon.
  • Reflect on mid-year performance with your manager and identify areas of growth.

About You:

  • Strong understanding and execution of core design principles (layout, visual hierarchy, typography, color) in released products (games, software).
  • Knowledge and experience in designing user interfaces within the visual, functional, and technical constraints of games and interactive experiences.
  • Understanding of special considerations in designing for kids (button size, attention span, reading level, instructions, comprehension, etc.).
  • Strong traditional and digital drawing and illustration skills and the ability to mimic various art styles based on initial direction—cartoony, stylized realism, clean minimalist.
  • Experience creating art assets for in-game UI, including icons, avatars, and badges.
  • A solid art foundation in character and environment design, graphic design, color theory and composition.
  • Foundational animation and motion design skills.
  • Strong communication and presentation skills.
  • Extensive experience with Adobe Creative Suite and prototyping software such as Figma, Sketch, or similar.
  • Experience using Adobe Animate to create art assets within a game, animation, or software development pipeline.
  • Experience with version control (Git, SVN, etc.).
  • Experience with bug tracking software (JIRA, etc.).
  • Proficient in productivity apps and software in a professional working environment (MS Office, Confluence, Slack, etc.).
  • 3-5 years of game development or similar interactive software experience using Agile/SCRUM methodologies.
  • Bonus: Experience using Blender 3D, After Effects, Audition.
  • Special requirements: Please include a link to your portfolio when applying. 

  • #LI-Remote #BI-Remote

At DreamBox, we are hooked on celebrating diversity & providing an inclusive workplace and it shows throughout our product, brand, and teams. We are proud to be an equal opportunity employer. Thanks for considering DreamBox Learning!




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Location

Located in the growing tech scene of DT Bellevue, employees get the best of both worlds with access to metropolitan amenities & PNW scenery.

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