FRL Technical Art Manager
At Facebook Reality Labs, digital content turbocharges our scientific explorations. If you're a technical artist with a passion for leading teams, developing people, and working across a wide variety of research initiatives, this is rare opportunity to join AR/VR pioneers. In our collaborative environment, you’ll partner with expert research scientists, hardware engineers and software developers to build groundbreaking prototypes and create the technology that makes AR/VR universal. Step into the adventure of a lifetime as we invent the future and make science fiction real.
FRL Technical Art Manager Responsibilities
Analyze, evaluate, design, direct, develop, and integrate digital content for advanced AR/VR research initiatives, prototypes and user experiences
Identify and prioritize digital content needs across a dozen different research teams
Provide creative and technical leadership for innovative digital content solutions
Perform design and content reviews that improve quality and efficiency
Support a team of technical artists, providing guidance, feedback, education, performance feedback, coaching and mentoring
Identify, recruit, interview and hire technical artists
Educate team members and researchers on digital content best practices and techniques
Manage hardware and software for the team, including render farms and licensing
Collaborate in a team environment across multiple scientific and engineering disciplines
Minimum Qualifications
Bachelor’s degree in a relevant visual art or technical field such as Computer Animation, Graphic Design or Computer Science
5+ years experience with a high level programming language such as Python, C#, Java, Perl, MEL or MAXScript
5+ years experience with 3D asset pipelines and digital content creation tools such as Max, Maya, Modo, Blender, Houdini, Substance or Photoshop
5+ years experience creating content for games, film, television, AR/VR or related fields
3+ years managing content creators such as artists, modelers or animators
Proven track record of professional content development, including shipping one or more products using digital content creation tools
Preferred Qualifications
Experience in any of the following areas:
Machine learning or deep learning
Synthetic data generation for ML training
Off-line rendering, including knowledge of Vray, Renderman, Redshift, or Cycles
Game engines such as Unreal or Unity
Shader development
Shipping AR/VR applications
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