Sr. Cinematics Designer at IllFonic

| Seattle
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About the Job

IllFonic is looking for a Sr. Cinematics Designer to work in Unreal Engine 4. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

Responsibilities include constructing sets and large cinematic sequences for in-game and marketing use. The job requires experience with Unreal 4 Sequencer and Adobe Premiere Pro (or equivalent editing software). Also required is experience in at least one other game engine based cinematic project. 

Qualified applicants will need to send a resume as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come. Please include anything else that you think helps us understand how you can make IllFonic a better place to work!

Responsibilities:
  • Storyboard, develop, and collaborate with team to establish in-engine cinematic sequences
  • Mentor and guide team members in areas of expertise; instill best practices
  • Work with various departments to best handle pipelines between gameplay and cinematic use of assets
  • Set up and organize large scale sequences for in game cinematics using actors, meshes, and effects
  • Animate cameras and control shot pacing to best convey desired results
  • Work with optimization teams to keep gameplay and cinematics seamless and performant
  • Capture, edit, and iterate marketing pieces to align with marketing and social media team needs for trailers, screenshots, etc.
  • Design sets and workflows for cinematics creation process
Requirements:
  • 5+ years game/cinematic industry experience
  • Bachelor’s Degree in Arts (preferably film production) and/or comparable years of professional experience in games/film.
  • Critical eye for pacing, shot composition, and organization
  • Strong skills in Sequencer
  • Strong experience with cinematic creation
  • Demo Reel with Breakdown of responsibilities and contributions
  • Strong Video editing experience
  • Familiarity with Blueprint scripting
  • Strong desire to improve process and seek out new ideas to evolve cinematic visuals
Bonus:
  • Experience with mocap
  • Experience with hand keyed animation
  • Experience with live action camera operation
  • Adobe Premiere Pro and After Effects experience
  • Experience with Mobu or Maya
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
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    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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