UI Artist (1099) (Remote)

| Seattle
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Who We Are:

Take-Two develops, publishes and markets some of the world's biggest games. We publish products through our labels Rockstar Games, 2K, Ghost Story, PlayDots, Social Point as well as Private Division label and Nordeus. Our Rockstar label creates Grand Theft Auto and Red Dead Redemption, two of the most critically acclaimed gaming franchises in history. Our 2K label creates games like NBA 2K, WWE 2K, Bioshock, Borderlands, Evolve, XCOM and the beloved Sid Meier's Civilization. Our Private Division label publishes Kerbal Space Program, Ancestors and The Outer Worlds.

Intercept Games is a development studio currently focused on the creation of Kerbal Space Program 2. We have a deep passion for space, simulation, strategy, and of course all things video games. Our studio prioritizes an inviting and diverse workplace that pushes creativity and passion for what we do, resulting in games that we can truly be proud of.

The Challenge:

What happens when the phrase "It's not rocket science" no longer applies to your day-to-day? Your days start becoming more distinct yet satisfyingly challenging! Kerbal Space Program 2 is the much-anticipated sequel to 2015's Kerbal Space Program (KSP), the game that launched a thousand aerospace careers! To reintroduce the heart of KSP to a new generation of fans, we're extending KSP2 in every possible direction by launching the game forward to a future with next-gen technology, space colonies, and a multiplayer experience allowing friends to build their interstellar civilizations together. We're shuttling players upward to new star systems, improving onboarding, and lowering the entry barrier to usher in a new era of explorers.

What You’ll Take On

If you're the individual who enjoys solving visual problems and believes in 'form reinforcing function,' you may be the UI contractor we're searching for. Join us in designing the KSP experience to be more approachable while preserving its core. Role & Responsibilities

Among the various areas of the game's interface you'll be crafting, your responsibilities will involve the following:

  • Provided art direction from the UX/UI Lead, you'll collaborate with them to craft the design system used throughout the game.
  • Build on and deliver ideas that'll bring character and life to the UI's visual language.

What You Bring

  • A Bachelor's degree in a Design-related field
  • 2-4 years of software or game proven experience
  • Experience crafting assets and styles for User Interfaces for an entire cycle of at least one published game.
  • A portfolio demonstrating a detailed understanding of interface design and visual design principles.
  • Sophisticated comprehension of UX tools (e.g., Figma, Miro) and design software (e.g., Photoshop, Illustrator, After Effects)
  • UI design systems experience.
  • Experience with pixel art and animation.
  • Love for space exploration.

 What We Offer You:

  • Great Company Culture. We pride ourselves as being one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success.
  • Growth: As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company.
  • Work Hard, Play Hard. Our employees’ bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, our onsite Gym, company parties, our Office bar, game release events, monthly socials, and team challenges.
  • Benefits. Medical (HSA & FSA), dental, vision, 401(k) with company match, employee stock purchase plan, commuter benefits, in-house wellness program, broad learning & development opportunities, a charitable giving platform with company match and more!
  • Perks. Fitness allowance, employee discount programs, free games & events, stocked pantries and the ability to earn up to $500+ per year for taking care of yourself and more!


We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.

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Technology we use

  • Engineering
  • Product
    • .NETLanguages
    • C#Languages
    • C++Languages
    • JavascriptLanguages
    • ReactLibraries
    • MySQLDatabases
    • PostgreSQLDatabases
    • RedisDatabases
    • SQLiteDatabases
    • FigmaDesign
    • MiroDesign
    • PhotoshopDesign


We are located in the Fremont neighborhood (AKA Center of the Universe) overlooking Lake Union, and a short walk to many restaurants, coffee shops

An Insider's view of Intercept Games

What’s the vibe like in the office?

The office is open and collaborative. We're unafraid to speak up and contribute our diverse skills and knowledge, and our maturity allows us to approach disagreements respectfully and always in the lens of making the best games for our players. Company meetings are electric: we love showing off what we're doing and celebrating the team's successes.


Lead Designer

What kinds of technical challenges do you and your team face?

It's no secret that space is absolutely enormous, and with that size comes the constant challenge of scale. Nearly every feature in KSP2 is either directly or indirectly affected by this large scale, and our engineering team is always thinking about different solutions to these problems that are often trivial in other games.


Senior Engineer

What are some things you learned at the company?

I've really expanded my interaction design skills in addition to taking on the daunting challenge of learning the astrophysics content that serves as the foundation of KSP2 gameplay. Most of all, I've learned "Kerbalness" which is the quality of persistence (during possibly doomed missions).


UI Designer

How would you describe the company’s work-life balance?

Work-life balance for me has been excellent. I think we've found, out of necessity, how much we can accomplish when we allow people to work in the places they need to be, at the times that work best for their family or personal needs. I think it’s changed the way we operate for the better because it gives people the freedom to do their best work.


3D Modeler

What are Intercept Games Perks + Benefits

Open office floor plan
Diversity Employee Resource Groups
Hiring Practices that Promote Diversity
Health Insurance & Wellness Benefits
Flexible Spending Account (FSA)
Disability Insurance
Dental Benefits
Vision Benefits
Health Insurance Benefits
Life Insurance
Wellness Programs
Team workouts
Mental Health Benefits
Retirement & Stock Options Benefits
401(K) Matching
Company Equity
Employee Stock Purchase Plan
Performance Bonus
Match charitable contributions
Child Care & Parental Leave Benefits
Generous Parental Leave
Flexible Work Schedule
Vacation & Time Off Benefits
Generous PTO
Paid Volunteer Time
Paid Holidays
Paid Sick Days
Perks & Discounts
Casual Dress
Commuter Benefits
Game Room
Stocked Kitchen
Happy Hours
Relocation Assistance
Fitness Subsidies
Professional Development Benefits
Job Training & Conferences
Diversity Program
Lunch and learns
Promote from within
Continuing Education stipend
Online course subscriptions available
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