Lead Engineer

| Seattle

Available Office Locations

Tacoma, WA

About the Job

IllFonic is looking for a Senior or Lead programmer to work in Unreal Engine 4. Responsibilities include developing systems and major features for multiple projects and regularly play testing. The job requires extensive experience with C++, source control and a bachelors degree OR 4 years of relevant experience. Also required is experience with modern game platforms, multiplayer games, and to have a shipped title under your belt. Please include anything else that you think helps us understand how you can make IllFonic a better place to work!

Qualified applicants will need to send a resume as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Responsibilities

  • Mentor other programmers, helping them grow and develop
  • Debug any engine, gameplay or software issues that may arise
  • Provide direction and guidance to other programmers
  • Involvement with design decisions and meetings, evaluating technical practicality
  • Write and review technical design docs for feature implementations
  • Perform code reviews
  • Provide accurate estimates and delegate tasks on a project

Requirements

  • 5+ years game industry experience
  • Strong C++ development skills
  • Strong experience with source control
  • Experience with development of at least one shipped title
  • Experience with modern game platforms (PC, Xbox One, PS4, Switch)
  • Experience with multi-threaded programming
  • Experience with profiling and optimization techniques
  • Experience working on multiplayer games
  • Familiarity with different game engine architectures
  • Familiarity with a wide range of gameplay systems including AI, physics, networking and rendering

Bonus

  • Experience with Unreal Engine
  • Experience with C# and Python
Read Full Job Description

Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

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