You will be responsible for developing and optimizing graphics and visual presentation of games, bridging engineering and creative teams to enhance game features and performance.
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come.
We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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You will be a key member of the growing engineering team for a new project. You will be
responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.
Responsiblities
- Architect, refactor and maintain rendering pipelines and features
- Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
- Work with the technical art team to develop specifications and new graphics features
- Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
- Optimize systems for performance across a wide range of devices, from mobile to PC to high-end console
Requirements
- 5+ years of experience with graphics related responsibilities in commercial game project development
- Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
- Experience with Unreal Engine 4 or 5
- Strong knowledge of shader languages and GPU hardware, and performance analysis tools
- Strong math/3d geometry skills
- Authorization to work in the United States
Advantages
- Degree in Computer Science or related fields, or equivalent experience
- Experience with multi-disciplinary work with large-scale game engine architecture
- Strong work ethic, self-motivated and self-directing, strong communication skills
- Experience with deep performance optimization and tuning
- Prior work, personal or professional, that shows exceptional insight and skill of execution
The annual salary range for this position in Los Angeles is $215,000 – $245,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.
#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
Top Skills
C++
Shader Languages
Unreal Engine 4
Unreal Engine 5
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