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Who We Are:

Take-Two develops, publishes and markets some of the world's biggest games. We publish products through our labels Rockstar Games, 2K, Ghost Story, PlayDots, Social Point as well as Private Division label and Nordeus. Our Rockstar label creates Grand Theft Auto and Red Dead Redemption, two of the most critically acclaimed gaming franchises in history. Our 2K label creates games like NBA 2K, WWE 2K, Bioshock, Borderlands, Evolve, XCOM and the beloved Sid Meier's Civilization.

Private Division is a developer-focused publisher that empowers the video games industry’s leading creative talent to develop the games that they are passionate about building, while providing the support that they need to make their titles critically and commercially successful on a global scale. Announced as a new division of Take-Two Interactive Software, the label publishes Kerbal Space Program, The Outer Worlds, OlliOlli World, and more. We are headquartered in New York City with offices in Seattle, Munich, Las Vegas, and Singapore.

The Challenge

A Producer at Private Division supports our 3rd party developers and is generally involved in all aspects of game development from concept through launch - and into post-launch support. In this role you will oversee highly-complex development projects and ultimately be accountable for driving the team to a timely release to the standards of the highest quality. The Producer also acts as a liaison between our external development teams and the internal and external services Private Division uses to help bring these games to market.

What You’ll Take On
  • Manage projects at different stages of development while acting as the product’s champion.
  • Lead and collaborate closely with teams to meet production schedules and maintain a coherent creative vision throughout the entire process.
  • Act as a liaison to external development studios, assisting with setting up developer collaboration and issue resolution.
  • Maintain project budgets, schedules and forecasts, anticipating, identifying and resolving overruns.
  • Collaborate with Marketing and PR to support their efforts to promote the game while advocating for the development teams.
  • Assist backend processes such as Games as a Service / Live Operations, Release Management or Technical Developer Assessment as needed for your projects.
  • Travel, both domestic and international, may be required (once it is safe to do so).

What You Bring
  • A love and understanding of games and what it takes to make them and the chaos of development.
  • A deep desire to learn and contribute to the creation of new games.
  • Experience in game development and has shipped one or more titles for PC or console.
  • Experience with project management processes and methodologies.
  • Is comfortable learning new methods and tools and teaching others.
  • Excellent organizational, interpersonal, written and verbal communication skills.
  • Document, share, and teach relevant processes to the production team.
  • Proven ability to lead and connect with all game development disciplines.
  • Able to gain and maintain the respect and trust of external development teams through thoughtful discussion and perseverance.
  • Encouraged to identify and then take ownership of any responsibilities that lie within the scope of projects that are not currently assigned.
What We Offer You:
  • Great Company Culture. Ranked as one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success.
  • Growth: As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company.
  • Benefits. Medical (HSA & FSA), dental, vision, 401(k) with company match, employee stock purchase plan, commuter benefits, in-house wellness program, broad learning & development opportunities, a charitable giving platform with company match and more!
  • Perks. Fitness allowance, employee discount programs, free games & events, stocked pantries and the ability to earn up to $500+ per year for taking care of yourself and more!

Take-Two Interactive Software, Inc. (“T2”) is proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment at T2 is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.


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Technology we use

  • Engineering
  • Product
    • .NETLanguages
    • C#Languages
    • C++Languages
    • JavascriptLanguages
    • ReactLibraries
    • MySQLDatabases
    • PostgreSQLDatabases
    • RedisDatabases
    • SQLiteDatabases
    • FigmaDesign
    • MiroDesign
    • PhotoshopDesign


We are located in the Fremont neighborhood (AKA Center of the Universe) overlooking Lake Union, and a short walk to many restaurants, coffee shops

An Insider's view of Intercept Games

What’s the vibe like in the office?

The office is open and collaborative. We're unafraid to speak up and contribute our diverse skills and knowledge, and our maturity allows us to approach disagreements respectfully and always in the lens of making the best games for our players. Company meetings are electric: we love showing off what we're doing and celebrating the team's successes.


Lead Designer

What kinds of technical challenges do you and your team face?

It's no secret that space is absolutely enormous, and with that size comes the constant challenge of scale. Nearly every feature in KSP2 is either directly or indirectly affected by this large scale, and our engineering team is always thinking about different solutions to these problems that are often trivial in other games.


Senior Engineer

What are some things you learned at the company?

I've really expanded my interaction design skills in addition to taking on the daunting challenge of learning the astrophysics content that serves as the foundation of KSP2 gameplay. Most of all, I've learned "Kerbalness" which is the quality of persistence (during possibly doomed missions).


UI Designer

How would you describe the company’s work-life balance?

Work-life balance for me has been excellent. I think we've found, out of necessity, how much we can accomplish when we allow people to work in the places they need to be, at the times that work best for their family or personal needs. I think it’s changed the way we operate for the better because it gives people the freedom to do their best work.


3D Modeler

What are Intercept Games Perks + Benefits

Open office floor plan
Diversity Employee Resource Groups
Hiring Practices that Promote Diversity
Health Insurance & Wellness Benefits
Flexible Spending Account (FSA)
Disability Insurance
Dental Benefits
Vision Benefits
Health Insurance Benefits
Life Insurance
Wellness Programs
Team workouts
Mental Health Benefits
Retirement & Stock Options Benefits
401(K) Matching
Company Equity
Employee Stock Purchase Plan
Performance Bonus
Match charitable contributions
Child Care & Parental Leave Benefits
Generous Parental Leave
Flexible Work Schedule
Vacation & Time Off Benefits
Generous PTO
Paid Volunteer Time
Paid Holidays
Paid Sick Days
Perks & Discounts
Casual Dress
Commuter Benefits
Game Room
Stocked Kitchen
Happy Hours
Relocation Assistance
Fitness Subsidies
Professional Development Benefits
Job Training & Conferences
Diversity Program
Lunch and learns
Promote from within
Continuing Education stipend
Online course subscriptions available
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