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Gaming
16 Employees

We’re an independent PC online game studio that wants to create fun. We believe that fun games challenge us, reward us, and connect us to our friends. Exploration leads to inspiration. Passion leads to mastery. Great games are fun every step of the way.


Gaming
16 Employees

At uGen, we’re bringing our talents and years of game industry experience to today’s most exciting and cutting edge technology—virtual reality.


Gaming
6 Employees

Exponential Entertainment is a digital media entertainment company that connects and entertains people through immersive gameplay.


Gaming
Seattle, Washington, USA
2 Employees

TinkerHouse, Inc. is an independently held development studio formed in 2011 by Mark Jessup and Lane Daughtry longtime veterans of both the digital and analog games industries. Together, they have over 30 years of experience developing and marketing games across a wide range of platforms. Their debut title is the iOS action match game, “Current.”


Gaming • Information Technology • Other
400 Employees

Sporcle is the leading provider of trivia entertainment on the web, on mobile devices, and at live shows. Sporcle.com has almost one million user-generated quizzes on every topic imaginable that have been played over three billion times. Sporcle also has a suite of trivia apps for iOS and Android devices. Our entertaining live trivia shows drive


Gaming

Leaftail Labs is a creative entertainment team obsessed with making new games using bleeding edge innovation and distinct style. We believe the most exciting opportunities are found in the overlap between great, approachable content and emerging technology.


Blockchain • Gaming • NFT
Seattle, Washington, USA
40 Employees

The SHRAPNEL team at NEON is comprised of industry experts from AAA games and blockchain projects. The studio is headquartered at our waterfront offices in mossy Seattle, WA. We’re a unique team of designers, producers, artists, and programmers working at the nexus of games, television, movies, and graphic novels. Collectively, we’ve produced some of the biggest franchises in entertainment.


Gaming
861 Employees

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities. For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny.


Gaming
11 Employees

Innervate helps game makers build lasting relationships with the gamers who love their gamers. We build a suite of tools to connect gamer makers to their fans both in and out of game.


Gaming
2 Employees

Reviving the golden age of arcade mayhem in 2012. "New-Oldschool" games for you to sink your teeth into!


Gaming • Virtual Reality

BigBox VR is a venture-backed startup founded in Seattle by Chia Chin Lee and Gabe Brown, industry entrepreneurs who led successful exits and launched top-grossing live service products at Valve, Disney, Sony, and Microsoft.


Gaming
Seattle, Washington, USA

Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. We are the creators of the hit zombie apocalypse survival franchise State of Decay. Undead Labs is a wholly owned subsidiary of Microsoft.


Gaming
832 Employees

Since its founding in 2002, Big Fish has been the world’s largest producer and distributor of casual games, with titles which continuously land us at the top of app store charts. Today, we’re bounding into the mid-core space, exploring new and exciting forms of gameplay, and producing more fun than ever! Big Fish is home to six individual studios,


Gaming
9 Employees

5 years ago two guys decided to make video games and created No Time to Explain. It was a critical flop, but a commercial success with the uprising of Youtubers driving sales to the game. Since then, tinyBuild has been partnering up with dozens of indies around the world bringing you games like SpeedRunners, Punch Club, Party Hard, Clustertruck, Th


Gaming
5 Employees

Nakama is an open-source distributed social and realtime server for games and apps. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat. It works with any kind of games device including consoles and VR headsets; and acro


Gaming
2 Employees

Spry Fox is an independent developer of online and downloadable video games. To put it simply: we delight in making original games. Our goal is to increase the happiness of the world by a meaningful amount. Games are our tools.


Gaming

A virtual reality-focused game company founded in the heart of the Pacific Northwest.


Blockchain • Gaming • Software
Seattle, Washington, USA
350 Employees

Mythical is a next-generation game technology studio. Mythical Games believes that true ownership of digital assets, verifiable scarcity, and integrated secondary markets will spawn a new generation of games. These new economies, based on digital ownership, will bring players, developers, and content creators closer to the games they love.


Gaming
Bellevue, Washington, USA

Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent the past 22 years doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim, commercial success, and a few cabinets’ worth of fan mail.


AdTech • Gaming • Marketing Tech • Software • Analytics
Fully Remote
38 Employees

At Gamesight, we’re trying to build an inclusive and value-driven organization, so you’ll find that many of our policies differ from the norm at other companies. Our mission is pretty simple. We build technology to help kickass games find commercial success. We do this by empowering game makers with data so they can better understand their community, players, and games. We strive to be an indispensable part of any game studio’s “knowledge stack.” Our product brings community, marketing, and analytics together to provide actionable insights. For now, Gamesight operates as a single team where everyone is working towards company-level goals. Since we’re still small, when we set our goals, we all think directly about how we contribute to the company's goals. To ensure that our decision-making is properly grounded and consistent across the team, we’ve established the following operating principles. At Gamesight, our principles are: 1. 🎮 Gaming is our core We are all-in on gaming. We obsess over the quirks of the games marketing ecosystem, creating purpose-built solutions and anticipating customer needs like no one else. Our expertise in data and marketing creates value for customers, but our shared passion is what builds enduring relationships. And as gamers, we have more fun with our work, too! 2. 🚀 Our customers’ growth is our obsession Our commitment is always to the customer and their success. We grow when our customers grow, so we use the full power of our expertise and data to help them be successful. Our most successful customers don’t just come to us for one-off engagements but work with us year after year as long-term partners to expand their business. We aim to make Gamesight known for exceeding expectations and delighting those we work with. 3. 🧙‍♂️ Data is our magic We are pioneers and innovators in the field of data analytics. We discover insights that transform businesses and inspire the games industry. We will never stop inventing and looking for new ways to interpret how communities form, games are played, and new products are discovered. 4. 🤝 Teamwork makes the dream work We are exploring uncharted territory and inventing new solutions. We believe that diversity of backgrounds, ideas, and skills multiplies our ability to solve these problems by looking at our challenges from as many angles as possible. Our team is collaborative, supportive, and accountable to one another.