Oh Snap!
This job is no longer active - but you can still view the details below.

Character Artist

| Seattle

Role

IllFonic is seeking an experienced Mid-Level Character Artist to join our team on our next great title for PC and consoles. Do you have an amazing eye for creating high-quality characters? In this position, you should be able to model and texture characters from realistic to stylized to cartoony. Do you possess a broad range of character modeling skills? Are you passionate about making games and stunning visuals? If so, you should join our creative and innovative game studio where you will help build unique and interesting characters.

Responsibilities

  • Creating high-quality 3D characters from concept and design ideas, high poly and game ready meshes
  • Interfacing with outsourcing vendors to help maintain visual consistency
  • Stay up to date with the latest tools and techniques within your field
  • Work with your lead to solve problems related to character art creation and pipelines
  • Make sure assets meet specifications established by the art department/ Art Director/lead
  • Provide a willingness to share knowledge with other team members and feedback when necessary.
  • Create assets in a timely and efficient manner
  • Maintain a high-quality bar for the game

Requirements

  • At least one shipped title in Unreal Engine 4
  • Portfolio of work demonstrating strong proficiency as a Character Artist with realistic and stylized examples
  • Skilled in creating and understanding PBR materials
  • Experience with Substance painter, Substance Designer, or/and Quixel Suite
  • 3+ years professional experience developing high-quality titles
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience working closely with many other disciplines as well as being a team player
  • Intermediate understanding of Maya, Max, Modo, ZBrush, Photoshop
Read Full Job Description

Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

More Jobs at IllFonic4 open jobs
All Jobs
Dev + Engineer
Project Mgmt
Content
Project Mgmt
new
Seattle
Content
new
Seattle
Developer
new
Seattle
Developer
new
Seattle