Lead Animator at IllFonic

| Seattle
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Available Office Locations

 Tacoma, WA

About the Job

IllFonic is seeking an experienced Lead Animator to join our team on our next great title for PC and consoles.

This job requires an adept animator with an extensive history animating different types of characters, through both key frame and motion capture. As Lead Animator, you will work with Art and Creative directors to lead the animation team through the various stages of the game’s design. Applicants must have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a collaborative development environment.


  • Manage the animation team while keeping them on track and motivated
  • Through feedback, mentoring, and critiques, maintain consistency of team’s deliverables.
  • Communicate efficiently, take notes when necessary, and work well under tight deadlines
  • While following the projects defined style, aid in the creation of key frame animations as well as work with motion capture data for in-game assets.
  • Work with programmers, artists and designers to advance the implementation of animations into the game while ensuring they translate properly into the real-time environment.
  • Will work closely with Technical Animators troubleshoot and problem solve.


  • A strong portfolio showing a broad background in animation,
  • The ability to create realistic, stylized, and mechanical animations (such as weapons)
  • Experience working with motion capture data as well as hand keyed animation.
  • Experience working with animation systems in Unreal Engine 4
  • A firm understanding of effective asset creation and optimization
  • Practical knowledge of current 3D software (Maya and Motion builder)
  • Task Driven, self-motivated, and proactive
  • 6+ years professional experience
  • Passion for playing and creating games
  • Prior experience leading a team of animators
  • Self-driven with strong communication skills
  • At least 2 shipped titles
  • Proven experience working closely with many other disciplines as well as being a team player
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
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    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
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    • MeltwaterEmail


We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.


Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.


Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.


Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.


Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.


Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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