Art Director

| Seattle
About the Job

IllFonic is seeking an experienced Art Director to join our team on our next great title for PC and consoles. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

The Art Director is responsible for the artistic look, feel, and quality for an entire project. The Art Director should be a highly organized, detail-oriented individual that seeks challenges and pushed the visual boundaries. 

Qualified applicants will need to send a portfolio of their work, complete a test, as well as interview both over the phone and in-person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Responsibilities
  • Organize and manage a team consisting of artists, animators, tech artists and outsourcers
  • Work with creative Leads to communicate the artistic vision of the product
  • Work with Leads to identify risks and develop solid pipelines
  • Ensure the project art direction is adhered to by working closely with Production, Technical Leads, and Design teams
  • Demonstrate a strong understanding of light, color, and visual design
  • Provide constructive criticism to internal and external artists
  • Track assets through concept to completion in-game 
  • Assist in establishing pipelines for increasing art efficiency
  • Contribute to internal studio training efforts
  • Maintaining and understanding budget constraints
Requirements
  • Portfolio of work demonstrating strong proficiency as a 2D/3D Artist
  • Visionary and forward-thinking always pushing the visual boundaries 
  • Strong leadership, time management, and asset management skills
  • An in-depth comprehension of the technical landscape; hardware, software, and techniques
  • Great artistic judgment and decision making
  • Open-mindedness and flexibility 
  • Previous team leadership experience on a shipped product
  • Experience shipping games using Unreal Engine
  • Organized and detail-oriented 
  • Strong communication skills, both written and oral
  • Experience with Substance painter
  • Strong understanding of task tracking tools like Jira
  • 6+ years of professional experience developing high-quality game titles
  • Passion for playing and creating games
  • Proven experience working with artists in multiple locations (off site)
  • Proven experience working closely with many other disciplines as well as being a team player
  • A general understanding of lighting, composition, and set dressing
  • A strong understanding of Maya/Max, Photoshop, ZBrush
  • A strong understanding of current game art pipelines and methodologies


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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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