UI Artist / Designer

| Seattle
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UI Artist / Designer

About the Job

IllFonic is looking for an experienced UI Artist/Designer to help design, create, and implement both the front end and HUD interfaces across multiple platforms. This position requires not only an understanding of traditional Graphic Design, but some comfort with 2D image applications, Unreal Engine 4, and knowledge of motion graphics applications.

Qualified applicants will need to send a resume and a link to their portfolio, as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Titles and collaborations include Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

Available Locations

Golden, CO / Tacoma, WA / Austin, TX

Responsibilities

  • Work with the UI Lead and Art Directors establishing the look of the game’s front-end user interface, in-game HUD, and additional art content to maintain a consistent visual aesthetic. 
  • Work with UI Lead and Art Directors to Iterate on concepts/prototypes until visual and technical needs are met.
  • Work with UI Lead and Game Designers to ensure that the end-user has a seamless and intuitive experience and that all assets appear in-game with a high degree of readability.
  • Work with the UI Lead and Producers to prioritize your schedule and deliver assets that support the development goals of each milestone within agreed technical budgets and restrictions.
  • Create static and animated user interfaces for video games on game consoles and PC platforms
  • Generate assets for front-end menus, icons, buttons, widgets, backgrounds, data displays, top-down maps, etc., from concept to final polished product.
  • Be part of the creative meetings and contribute to the vision of the game.
  • Have a driving desire to make the best-looking and most intuitive user interfaces for video games from original IP work to platform ports.
  • Seek solutions, ask questions, and fail fast by prototyping in and out of game engine when possible

Requirements

  • 3+ years creating UI art assets for web applications, video games, PC or console
  • Strong typography, color, iconography, and layout skills
  • Must be able to conceptualize, present and execute ideas within a tight schedule
  • Proficient in 2D image applications (Photoshop, Illustrator) and Unreal 4 Engine required, knowledge of motion graphics applications preferred (After Effects)
  • Strong artistic, oral, and written communication skills
  • Knowledge of UI/UX in games across multiple genres on all platforms
  • Strong interpersonal skills and ability to interact with team members of different disciplines
  • Willingness to respond and adapt to artistic criticism and multiple avenues of feedback
  • Deep passion for games and quality user experiences
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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