Build Engineer at IllFonic

| Seattle
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IllFonic is looking for a Build Engineer to join our talented game development team. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

Job Description

As a Build Engineer, you will work side by side with developers and testers to automate repetitive tasks and provide feedback. The role involves a high amount of communication and strong verbal and written skills. The job requires 2+ years relevant experience, a strong understanding of continuous integration/delivery systems as well as version control. Additionally, your ability to take on any task that is presented to you is hugely beneficial to the company.

We are looking for team players who work well in a collaborative environment and who are interested in growing with the company for many years to come.

Responsibilities
  • Implement workflow automations as requested by the development team
  • Handle delivery of game builds for testing and to market
  • Monitor ongoing automations for potential flaws or optimizations
  • Develop tools for automated quality assurance
  • Analyze production errors to determine root cause
  • Write clear documentation describing proper use of automated workflows
Requirements
  • 2+ years in Build Engineering or similar software industry experience
  • Experience using continuous integration systems such as Jenkins or Bamboo
  • Experience using scripting languages such as Groovy or Python
  • Experience working with containerized and virtualized systems
  • Experience with Windows and Unix based environments
  • Understanding of distributed version control systems
  • Understanding of large scale infrastructure management
  • Strong verbal and written communication skills
  • Strong attention to minute details
Bonus
  • Experience with Perforce and Git
  • Experience with Jenkins
  • Experience with Unreal Engine 4
  • Experience with Groovy/Java
  • Experience with game console development (XboxOne, PS4, Switch)
  • Shipped game title(s)
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Max StudioDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance DesignerDesign
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are in the heart of downtown Tacoma. Easy walking to and from public transportation, local eats, and views of the Mt. Rainier and the sound.

An Insider's view of IllFonic

How would you describe the company’s work-life balance?

IllFonic is great for having a real balance between work and life. The sense of community here along with the group goal of avoiding major crunch helps everyone accomplish what needs to be done. Working with fun, creative people who are all passionate about what they do helps considerably.

Jessica

Environment Artist

What does your typical day look like?

IllFonic is a place where I am constantly fueled by the love of game development. Every day I come to work, I find myself surrounded by knowledge, experience, creativity, and inspirational passion. There isn't a day that goes by where I don’t learn something new and exciting from the many talented individuals who comprise this studio.

Jordan

Lead Designer

What makes someone successful on your team?

Production requires a deft touch from a helping hand. No system is perfect, but with a flexible approach and a good grasp of the development process, you can keep the plates spinning without sacrificing the well being of your team. A producer reports to the studio, but ultimately, they work for their team.

Chris

Associate Producer

How do you empower your team to be more creative?

I enjoy spending time with my team and learning what they’re passionate about. When assigning new tasks, I look for opportunities for them to take on challenges that are in line with their creative interests and skills. I’m the happiest and the most creative when I get to do art that I’m excited about. I want people on my team to feel the same.

Izaak

Art Director

What’s the vibe like in the office?

It is always great being excited about your projects but it is even better when you are excited about the people you work with. Illfonic has managed to pull together an amazing group of people across 2 studio locations and I am happy to be working with all of them.

Noah

Prin. UI/UX Designer

What are IllFonic Perks + Benefits

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