Unity Developer, Virtual/Augmented Reality at Axon

| Seattle | Remote
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*Axon requires employees be vaccinated against COVID-19 as a condition of employment, unless a medical or religious accommodation is approved. As such, newly hired employees will be required to provide proof of their COVID-19 vaccination.
Our Team
We believe that happy teams make the best products, so we foster a friendly, open, introspective team culture that encourages everyone to speak their mind, collaborate together, and have fun. (The team has weekly VR happy hours in headset.)
We believe we can only succeed if we deeply understand our customers and get to know them. We spend a lot of time with law enforcement officers to learn about their needs, watch their experience and see the real impact of our work. We also work closely with our Axon Community Impact team, along with other community subject experts to create our content and curriculum to reflect the needs of both law enforcement + community.
Your Impact
We are working with cutting edge technology and need your help to make it all come together. You will join an interdisciplinary team tackling the biggest challenges in public safety training head-on, including immersive VR based empathy, coping and de-escalation training to help officers engage with the communities they serve, with greater awareness and safety. We seek to accomplish this while abiding to the following guiding principles:
  • Build AR and VR Solutions for Social Good: With our mission to Protect Life, we develop AR/VR solutions that benefit both law enforcement and the community, while addressing key issues in society.
  • Empower Agencies with Data: Deliver ongoing data and analysis that provide agencies with key insights that enable them to make decisions that result in building better, more efficient, and positive programs.
  • Develop an Active and Diverse Virtual Platform: Leverage the latest in AR & VR technologies to create a robust portfolio of solutions and the highest-quality content, that enable users to be more effective in their roles and manage the challenges of 21st century public safety.
As one of the founding members for Axon's VR/AR engineering team, you will be responsible for bringing our VR content to life with planning and prototyping and also through to production development and launch. We are seeking multiple Unity Developers to design, build and iterate on the platform and applications (both VR and Mobile) that make up our VR and AR-based training. You will partner with design, art, user research, product and multiple engineering teams to create a connected, scalable, performant and highest quality VR training experience that revolutionizes police training.
What You'll Do
Location: Seattle, WA / Remote, United States
Reports to: Engineering Manager
Direct Reports: None
You will be a core member of the VR development team, prototyping new experiences and technologies and developing our core shipping products. You will be a strategic partner to UX, Art, Product Management and Design when identifying product features. On any given day you may find yourself:
    • Planning, design, and implementation of a next generation game feature that is a part of your current sprint.
    • Communicating with the team in standup about a problem that you are prioritizing.
    • Creating or modifying the mobile or in-VR UI while working closely with Design.
    • Review requirements, specifications and technical design documents to provide timely and impactful feedback
    • Migrating the code base to a new version of Vive Wave Runtime or a new version of Unity.
    • Writing a script to support the Sound Designer's vision so they can better implement into the scene.
    • Contributing to or leading the strategy of a new development pipeline.
    • Participate in design, user research, and code reviews with colleagues.
    • Helping an engineering team member troubleshoot an issue with game physics or Hand Tracking.
    • Exploring the tech and performing feasibility analysis on features with the Design and PM team before they finalize a long term roadmap.
    • Balancing the time to market with the quality of the effort correctly. Making the right design and execution decisions to deliver proof of concepts and MVPs without risking the wrong things. (Arch decisions, testing decisions, deployment decisions, security decisions, roadmap decisions.)
    • Making smart tech debt decisions, fast.
What You Bring
    • 5+ years of experience in software engineering
    • Deep experience building and shipping customer facing applications in Unity
    • Exceptional 3D math and C# skills
    • Experience collaborating with the 3D art team and implementing 3D art and game assets like animations, meshes, shaders, and materials.
    • Experience profiling and building within XR technical, optimization, render performance and implementation constraints.
    • Experience creating titles on XR platforms like Hololens, Oculus, HTC Vive, or PlayStation VR.
    • Works effectively with cross-functional teams including teams of multiple engineers and QA.
    • You are passionate about quality design, code, tools and architectures
    • You want use technology to make a positive impact
Benefits that Benefit You
    • Competitive salary and 401k with employer match
    • Discretionary paid time off
    • Paid parental leave for all
    • Medical, Dental, Vision plans
    • Fitness Programs
    • Emotional & Mental Wellness support
    • Learning & Development programs
    • And yes, we have snacks in our offices
Benefits listed herein may vary depending on the nature of your employment and the location where you work
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