Final Strike Games
Teams at Final Strike Games
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Gaming
Design, implement, and optimize gameplay AI systems and behaviors for a multiplayer shooter project in Unreal Engine. Collaborate with designers, artists, animators, engineers, QA, production, and leadership to create engaging AI encounters, define architecture, develop test cases, participate in playtests, resolve issues, and manage AI feature tasks. The role requires strong C/C++ programming, substantial Unreal Engine AI experience, and independent technical decision-making.
Gaming
Designs and implements AI and NPC gameplay features for multiplayer, shooter, and live-service games. Responsibilities include prototyping and iterating in Unreal Engine 5, documenting and owning features, collaborating with engineering, art, and production, implementing assets, managing JIRA work, participating in playtests, and resolving design issues. Requires experience shipping PC or console games, Unreal Engine expertise, strong communication, and the ability to present and refine design concepts.
