Mob Entertainment
Teams at Mob Entertainment
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Digital Media • News + Entertainment
Designs and builds realistic interactive props, weapons, environments, and architectural assets for first-person horror gameplay. Owns the full asset pipeline from blockout and high-poly modeling through texturing, optimization, and Unreal Engine integration. Collaborates with designers, artists, animators, lighting, materials, level design, and technical art teams to ensure visual quality and gameplay functionality. Contributes to mood-driven worldbuilding, modular asset kits, polish passes, and maintaining the franchise’s horror aesthetic.
Digital Media • News + Entertainment
Lead narrative design for rapid-prototype game concepts: refine backlogged concepts, define plot/theme/tone/characters, storyboard story beats, advise co-dev teams, and organize voice recording to support episodic storytelling potential.
Digital Media • News + Entertainment
Design and implement immersive in-game UI/UX for a horror game, including player flows, wireframes, prototypes, HUDs, inventories, menus, icons, style guides, and visual assets. Ensure usability, accessibility, readability, responsiveness, and visual consistency. Collaborate with game and technical designers, support implementation in Unreal Engine UMG, and contribute motion design and UI animation.