Take-Two Interactive Software

Take-Two Interactive Software

Seattle, WA
6,500 Total Employees
Year Founded: 1993

Articles about Take-Two Interactive Software

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Tyler Holmes Tyler Holmes
Published on July 26, 2023

At Take-Two, Developing Intentional Culture Is More Than a Game

Direct-to-Consumer Vice President Michael Lewis explains why investing in employee development and company culture means a brighter future.

All Articles

Tyler Holmes Tyler Holmes
Updated on July 26, 2023

At Take-Two, Developing Intentional Culture Is More Than a Game

Direct-to-Consumer Vice President Michael Lewis explains why investing in employee development and company culture means a brighter future.

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Search the 8 jobs at Take-Two Interactive Software

Gaming • Information Technology • Mobile • Software
The Brand Marketing Lead at Ghost Story Games is responsible for developing and executing marketing strategies for the studio's properties. This role involves driving global go-to-market strategy, conducting competitive analysis, managing marketing plans, collaborating with internal and external resources, and supporting various marketing activities and tasks.
Gaming • Information Technology • Mobile • Software
The Studio Art Director at Ghost Story Games is responsible for overseeing art alignment with the creative vision, managing the art team, developing art tools, and ensuring quality assurance for a AAA title project. They work closely with Production and other leads to deliver the best game experience.
Gaming • Information Technology • Mobile • Software
Senior Producer at Ghost Story Games responsible for owning production pipelines, scheduling tasks, facilitating team communication, reporting on production status, identifying and solving efficiency issues, and understanding various game development aspects. Requires experience leading producers and strong project management skills.