Top Seattle, WA Computer Vision Companies (24)
Located in the heart of Silicon Valley, Baidu USA is one of the R&D centers of Baidu, China’s largest search engine provider. Baidu USA’s team of elite, world-class researchers and engineers devote their time to tackling the most challenging, change-the-world projects in AI and related fields. Baidu USA is comprised of four groups: Baidu Research US, Intelligent Driving Group US, Baidu USDC and Smart Living Group US. At Baidu USA, we act with the nimbleness of a startup, but as a global company, have access to immense computing resources and data. This makes Baidu USA the best place for those working in AI to see their work developed and potentially deployed to hundreds of millions of users. The name Baidu was inspired by a poem written more than 800 years ago during China's Song Dynasty. Baidu, whose literal meaning is “hundreds of times,” represents a persistent search for the ideal.
It’s our goal to become the most user-centric smart home technology company. We’re passionate about providing users access to high-quality products at great prices, we relentlessly keep costs low by partnering with the world’s most efficient manufacturers, we cut out “channel fat” by selling directly from our own website, and, unlike our competitors, we don’t seek a high-profit margin over our cost base, passing on all of these savings to our users. As we grow, we will continue to launch high-quality, affordable smart home products that enrich people’s lives and make great technology accessible to everyone!
Very Very Spaceship is a small, indie, Seattle-based gaming studio specializing in co-development and full game development. With a combined focus on geospacial AR/VR games and the exploration of new tech, we seek to create marvelous gaming moments that are both immersive and interactive. At our core, we believe in the power of gaming to bring people together and foster a sense of community on and off the spaceship.
We are a global AI research and technology company focused on building Universal Simulation systems. The research we are doing and the tools we are building are maturing rapidly and are quickly becoming the foundation for how we will all soon approach making anything. From images to videos, scripted media to documentaries, graphic design to architecture, interactive games to social media, new forms of learning and the future of entertainment itself. Everyone will be empowered to make anything. There will no longer be any barriers to entry.