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Bungie

Destiny Armor and Weapons Feature Lead (Senior to Staff)

Job Posted 25 Days Ago Posted 25 Days Ago
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Remote
Hybrid
Hiring Remotely in Bellevue, WA
125K-150K Annually
Senior level
Remote
Hybrid
Hiring Remotely in Bellevue, WA
125K-150K Annually
Senior level
Lead the development of Destiny 2's buildcrafting tools, collaborating with teams and mentoring designers to deliver engaging armor and weapons features.
The summary above was generated by AI

Are you passionate about designing unforgettable gameplay systems and leading a team to deliver high-impact features? Do you thrive at the intersection of player fantasy, mechanical depth, and team collaboration? Do you dream about exotic armor and weapons that redefine player builds and the sandbox meta? Bungie is seeking a highly driven and creative Armor and Weapons Feature Lead to own and guide the development of Destiny 2's buildcrafting tools—armor, mods, and weapons—across multiple releases.

As the Armor and Weapons Feature Lead, you’ll shape the vision for Destiny’s core build systems, from exotic armor and mods to seasonal and exotic weapons. You will collaborate with cross-disciplinary teams including design, engineering, animation, VFX, audio, and production to deliver cohesive and satisfying sandbox experiences. You will guide a team of designers, mentor junior talent, and ensure high-quality execution of features that fuel power fantasies and inspire player experimentation.

RESPONSIBILITIES

  • Own and drive the long-term vision for Destiny 2’s armor and weapons systems, aligning with game-wide goals and creative direction.
  • Lead the design, implementation, and iteration of armor mods, exotic armor, seasonal weapons, and exotic weapons that feel great to use and offer meaningful gameplay choices.
  • Champion a cohesive buildcrafting ecosystem that supports diverse playstyles and empowers player expression.
  • Collaborate with adjacent feature teams (Abilities, Activities, Rewards, Economy) to ensure sandbox systems serve a holistic gameplay experience.
  • Mentor and guide a team of designers, providing feedback, career support, and opportunities for growth.
  • Coordinate with production partners to plan and scope work, track progress, and ensure timely delivery of features across multiple releases.
  • Represent the Armor and Weapons team in leadership syncs, playtests, and milestone reviews.
  • Foster a healthy and collaborative team culture rooted in trust, feedback, and iteration.

REQUIRED SKILLS

  • 5+ years of professional game design experience, including ownership of significant gameplay systems on a shipped, combat-focused title.
  • Deep understanding of moment-to-moment gameplay feel, especially in action games (camera tuning, aim assist, rumble, animation timing, hit reactions, etc.).
  • Proven ability to lead cross-disciplinary features from concept through ship.
  • Intuitive grasp of player motivation, engagement loops, and what makes loot rewarding.
  • Ability to create clear, actionable design documentation and articulate feature vision to a wide audience.
  • Portfolio or shipped work demonstrating a track record of designing engaging, mechanically sound gameplay.
  • Excellent communication, collaboration, and mentoring skills.
  • Self-motivated, curious, and comfortable navigating ambiguity while driving toward a shared goal.

A staff-level designer should also have the following skills:

  • Extensive experience driving the vision and execution of interconnected gameplay systems across multiple releases, with a proven ability to align diverse disciplines around cohesive, player-centric feature goals.
  • Track record of building and leading high-performing design teams, including mentoring Senior Designers, shaping team culture, and fostering long-term career development within a live service environment.
  • Deep expertise in balancing sandbox systems and gameplay economies at scale, with the ability to anticipate meta shifts, manage power creep, and design for long-term player engagement across varied archetypes and playstyles.

NICE-TO-HAVE SKILLS

  • Experience managing or mentoring other designers.
  • Familiarity with Destiny 2's sandbox systems, including armor, mods, perks, and weapons.
  • Technical experience working within a proprietary engine or scripting complex game systems.
  • Strong instincts for pacing, animation, and the visual/auditory clarity of combat systems.
  • Background in multiplayer or live service games.
Listed below are the two base pay ranges associated with this role at multiple levels. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
Bellevue Pay Range I
$125,000$150,000 USD
Bellevue Pay Range II
$151,000$180,000 USD
 

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state will need to establish residency in an approved state within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

Top Skills

Game Design
Gameplay Systems

Bungie Bellevue, Washington, USA Office

Bellevue, WA, United States

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