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Epic Games

SDET

Posted 6 Days Ago
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In-Office
Bellevue, WA, USA
120K-176K Annually
Junior
In-Office
Bellevue, WA, USA
120K-176K Annually
Junior
Develop and maintain automated testing frameworks for game clients, workflows, and services. Collaborate with engineering, QA, production, design, and art teams to improve automation strategies and release quality. Build scalable solutions using C#, C++, and Unreal Engine, solve complex technical problems, mentor junior teammates, and align automation initiatives with product goals and player experience standards.
The summary above was generated by AI
WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

QUALITY ASSURANCEWhat We Do

The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.

What You'll Do

As a SDET on the Release QA team, you will work closely with our Release Management, Engineering, Certification QA and Release QA teams to ensure that we are building new frameworks and maintaining our testing infrastructure to keep pace with the growing scale and pace of Live Support. This includes but is not limited to, client automation, workflow automation and services automation. This role will help define what good looks like as we seek to change how we bring amazing player experiences to our games at scale and speed.

In this role, you will
  • Develop and Design: Drive the development and implementation of automated testing frameworks and solutions within your space for various aspects of our game, ensuring high-quality gameplay, features, and performance
  • Problem-solve: Demonstrate exceptional problem-solving skills, translating abstract challenges into clear and actionable solutions
  • Collaborate: Work closely with cross-functional teams, including development, production, QA, design, and art, to develop efficient and effective Automation strategies
  • Mentor: Guide and mentor junior team members, fostering a culture of continuous learning and growth
  • Strategize: Align your team's automation projects with overarching product goals, providing strategic guidance and decision-making
  • Technical expertise: Leverage your strong C#/C++ programming skills and deep understanding of game engines (especially Unreal Engine) to build robust and scalable Automation solutions
  • Results-oriented: Deliver tangible business results through your innovative and effective automation solutions
What we're looking for
  • Bachelor's degree in Computer Science, Software Engineering, or a related field
  • Experienced coding and debugging skills in C#/C++, additional language skills a plus
  • Minimum 2+ years of experience as an SDET, Engine Programmer, or Gameplay Engineer working with a game engine
  • Must have experience building or extensively using testing frameworks
  • Strong foundation in computer science fundamentals, including data structures and algorithms
  • Proven ability to lead and manage team projects, as well as a passion for quality and a commitment to delivering exceptional gaming experiences
  • Familiarity with Al workflows including but not limited to MCP's, Skills, Agents, Plugins and Architecture

This role is open to multiple locations across the US (including WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Washington Base Pay Range
$120,254—$176,373 USD
ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Epic Games Seattle, Washington, USA Office

Seattle, WA, United States

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