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Unity

Senior Product Strategy Architect, Graphics

Reposted 3 Days Ago
Be an Early Applicant
Remote or Hybrid
Hiring Remotely in USA
136K-204K Annually
Senior level
Remote or Hybrid
Hiring Remotely in USA
136K-204K Annually
Senior level
The Product Strategy Architect will define product requirements and strategy, manage the product roadmap, and collaborate with cross-functional teams to ensure alignment with business priorities and user needs.
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The opportunity:

We are seeking a Product Strategy Architect with expertise in Graphics to join our team. As a Product Strategy Architect in the Engine Product organization, you will play a pivotal role in defining product requirements with technical input on customer need, value, measurability, as well as the ability to use and demonstrate product in a hands-on fashion. You will define product strategy with a technical point of view grounded in a direct understanding of customer requirements while ensuring the product vision aligns with business priorities, user needs, and technical feasibility. You will leverage your deep technical expertise to lead and manage the product roadmap, with a focus on scalability, performance, and maintainability. This position requires a combination of technical expertise, product management skills, and a deep understanding of the Unity ecosystem. This unique position will require a combination of technical expertise, and product and stakeholder management skills.

What you’ll be doing:

Define and own a product vision, strategy, and roadmap that is informed by technical product expertise, customer feedback from Unity Studio Productions and Customer Success organizations, Production Verification, market research, user feedback, and competitive analysis
Partner with stakeholders (e.g. Engineering, Quality, Design, Documentation, Program Management) to identify business goals, user needs, and technical requirements
Prioritize product features and improvements based on feedback from key external partners
Collaborate with other product team members to ensure solid cross-product integration and minimization of redundant feature code
Facilitate customer feedback loops to refine and improve the product by iteratively adding customer value
Hands-on tests and demos to understand requirements and proposed solutions, verify deliveries, and showcase delivered features to customers, users and, partner.

What we’re looking for:

  • Prior experience in video game development as a Graphics Engineer, or similar, working with Unity, Unreal, or proprietary game engines.
  • Strong skills in roadmap planning, feature prioritization, and stakeholder management.
  • Cross-functional collaboration capabilities to bring teams together as we drive towards common goals and priorities.
  • Solid understanding of rendering pipelines, GPU architecture, low level graphics APIs (e.g., Vulkan) and performance optimization techniques, especially on restrictive hardware platforms.

You might also have:

  • Storytelling and visual presentation abilities to distill sophisticated topics into clear and concise communications.
  • Expertise in high performance programming with languages such as C# or C++.
  • Willingness to travel (up to 25% at peak times).

Additional information:

  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position.

*Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors.

Gross pay salary
$135,800$203,600 USD

Top Skills

Unity
Unreal

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