JINK.TV (dba Day[9]TV) Logo

JINK.TV (dba Day[9]TV)

Senior UI/UX Designer

Posted Yesterday
Remote
Hiring Remotely in United States
Senior level
Remote
Hiring Remotely in United States
Senior level
As a Senior UI/UX Designer, you will design and implement player-facing UI systems in Unreal Engine for a multiplayer strategy game, ensuring clarity and responsiveness while collaborating with design and engineering teams.
The summary above was generated by AI
Senior UI/UX DesignerJob Description

At Day[9]’s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior UI/UX Designer, you will play a critical role in shaping how players understand, interact with, and enjoy a complex real-time game. You will be responsible for designing and implementing player-facing UI systems that are clear, responsive, and deeply integrated with gameplay.

This role sits at the intersection of design, implementation, and systems thinking. You will work hands-on in Unreal Engine to prototype, build, and polish UI, while collaborating closely with Design and Engineering to ensure that gameplay systems are communicated clearly and perform reliably in a real-time environment.

Responsibilities
  • UI/UX Design & Implementation: Design, prototype, and implement high-quality in-game and out-of-game UI using Unreal Engine’s UI systems, with a strong focus on clarity, responsiveness, and usability.

  • Real-Time Gameplay UI: Build UI that supports complex, information-dense, real-time gameplay, helping players make confident decisions under pressure.

  • Blueprint-Driven Development: Own UI implementation in Unreal using Blueprints, including widget logic, layout behavior, animations, transitions, and polish.

  • Systems-Level UX Thinking: Collaborate with designers and engineers to shape UI flows for complex player-facing systems, identifying friction points and proposing effective solutions.

  • Localization-Aware UI Design: Design UI layouts that are resilient to localization constraints, including variable text length, different character sets, and internationalization requirements.

  • World-Space & Screen-Space UI: Implement both traditional screen-space UI (menus, HUDs, overlays) and in-world UI elements (indicators, tooltips, contextual information).

  • Technical Collaboration: Work closely with engineering partners to integrate UI with underlying game systems, including data binding, state-driven updates, and performance considerations.

  • Iteration & Polish: Participate in frequent reviews, iterating on UI designs and implementations to achieve a high-quality bar for usability, readability, and feel.

  • Cross-Discipline Communication: Communicate clearly with design, engineering, art, and production to align on goals, constraints, and solutions.

Qualifications
  • Unreal UI Expertise: Deep fluency with Unreal Engine’s UI workflows, including Blueprint-based UI development and widget systems.

  • UI/UX Systems Thinking: Strong understanding of UX principles as applied to complex game systems, including information hierarchy, player feedback, and interaction flow.

  • Real-Time Game Experience: Demonstrated experience playing and understanding real-time strategy, MOBA, or similar real-time games, with strong intuition for player needs.

  • Technical Awareness: Comfortable working alongside engineers on data-driven UI, including state-based updates and performance-conscious design.

  • Collaboration: Excellent communication and collaboration skills, with the ability to navigate ambiguous problems and take ownership of solutions.

  • Experience: Previous experience designing and implementing UI/UX for Unreal games.

Preferred Qualifications
  • Familiarity with MVVM-style UI architectures (eg or similar data-binding workflows.

  • Experience implementing world-space UI elements in Unreal.

  • Basic UI art skills, including the ability to create clean mockups, placeholders, or simple visual assets.

  • Experience working on multiplayer or real-time games.

  • Experience playing RTS or MOBA titles.

Additional Information

  • This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4).

  • We are an equal opportunity employer dedicated to cultivating an inclusive environment.

  • We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.

Top Skills

Blueprints
Unreal Engine

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