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Medal

Software Engineer - Game Recording

Reposted 3 Days Ago
Remote
Hiring Remotely in USA
150K-275K Annually
Senior level
Remote
Hiring Remotely in USA
150K-275K Annually
Senior level
The Software Engineer will develop and maintain the video recording stack on Windows, focusing on low-latency performance and reliability across various game engines and hardware.
The summary above was generated by AI

The Company

Medal is where millions of gamers capture, share, and relive their best moments. We’re building the next generation of gaming communities — social, monetized, and creator-powered. Our mission is to connect brands and players in authentic, high-impact ways.

Your mission will be to work on and around products that make sharing, discovering, and connecting around gaming moments seamless and fun. You’ll work closely with engineers, researchers, and product leads to define the user experience of the Medal platform and shape how gamers express themselves and engage with one another.

The Role

We're seeking a Game Recorder Engineer to help build our state-of-the-art recorder. For this role, you will be responsible for the design, development, and maintenance of a performant game recorder. You will also be contributing to many of our features that require interfacing with game engines and game-specific APIs, such as auto clipping.

Key Responsibilities
  • Design and implement performant game recording systems that capture gameplay efficiently

  • Optimize performance-critical code for high-throughput data capture

  • Interface with game engines and APIs to extract relevant game-specific data

  • Investigate various low-level bugs involving input devices, hooking, and more

Qualifications
  • 3+ years of experience writing scalable and complex software, coding in languages including, but not limited to, C/C++, C#

  • Hands-on experience debugging crashes through memory dumps

  • Strong understanding of low-level, performance-critical engineering and code profiling

  • Deep knowledge of the graphics stack – from hooking into game engines (Unity, Unreal, etc. and graphics APIs all the way down to hardware devices

  • Experience with reverse-engineering and working with (and even around) anti-cheats

  • In-person: Looking to hire in NYC to contribute alongside the product team. 3+ days in the office

  • Bonus: Experience working with large-scale video data

Why Join Us
  • Work on the technology that defines how gaming moments are captured.

  • Tackle challenging engineering problems at the intersection of games and video.

  • Collaborate with passionate, high-caliber engineers.

  • Competitive salary, equity, comprehensive health coverage, 401k

Please include in your application
  • Resume

  • LinkedIn (Twitter if relevant)

  • Github

  • Resume

  • Links to apps you’ve released/portfolio

Top Skills

C#,.Net,Ffmpeg,C++,Directx,Vulkan,Opengl

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