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NVIDIA

System Software Engineer, Neural Graphics SDKs

Posted 2 Days Ago
Be an Early Applicant
In-Office
2 Locations
124K-242K Annually
Junior
In-Office
2 Locations
124K-242K Annually
Junior
Develop and maintain software for Neural Graphics SDKs, validating key components and participating in release activities while ensuring high software quality.
The summary above was generated by AI

NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the Omniverse NuRec SDK to enable robotic, healthcare, and AV developers to build better models faster with closed-loop validation and closed-loop training grounded in real-world scenarios. Do you obsess about software engineering and are a quick learner? We are looking for a driven and bold System Engineer to develop and maintain NVIDIA's software ecosystem for neural graphics, including key OSS platforms like GSplat. Your software will serve a booming community of developers eager to bridge the gap between the real world and simulations. Join our amazing team and help us build the future of Physical AI!

What you'll be doing:

  • Implement and validate key features within SDKs, APIs, libraries for Neural Reconstruction, including Open Source projects like GSplat.

  • Participate to software release activities and maintenance (bug fixes, security patches) to ensure the highest software quality for our developers.

What we need to see:

  • Master's of Science in Computer Science or Electrical Engineering or Bachelor of Science (or equivalent experience).

  • 2 years experience.

  • Proficiency with Python and C++.

  • Strong software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization).

  • Excellent written, visual, and verbal communication

  • Curiosity and drive to learn new technologies and partner across teams and functions. Almost everything we are doing is new!

Ways to Stand Out from the Crowd:

  • Strong fundamentals in 3D graphics or 3D computer vision.

  • Track record contributing to open-source or production-grade software.

  • Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.

  • Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).

  • History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until February 2, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Top Skills

C++
Cuda
Glsl
Hlsl
Metal
Python
HQ

NVIDIA Seattle, Washington, USA Office

4545 Roosevelt Way NE 6th Floor, Seattle, Washington, United States, 98105

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