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That's No Moon Entertainment

Senior Level Designer (Project Hire)

Sorry, this job was removed Sorry, this job was removed at 12:15 a.m. (PST) on Friday, Jun 13, 2025
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In-Office or Remote
2 Locations

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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

 We are looking for a hardworking Senior Level Designer to focus on level ownership, including both geo and scripting. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling. 

 Responsibilities:  

  • You will be responsible for designing geometry and gameplay for sections of the game, collaborating with leads and directors to create unforgettable experiences that marry gameplay and narrative— stories that players experience on-the-stick. 
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and develop content pipelines. 
  • We believe in ownership, so the more of your aesthetic and technical vision that you can prototype with your own skills, the better.  
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!  
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.  

 

Requirements & Skills:  

  • Shipped at least one AAA title in either action-adventure or shooter genres. 
  • Experience with Unreal Engine is a must 
  • Strong experience building and iterating on 3D level geometry. 
  • Experience designing and tuning ranged combat spaces. 
  • Experience with level event and combat scripting. 
  • Knowledge of and interest in the type of game we are making. 
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus. 

The estimated base pay range for this role is: $121,000 - $152,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

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