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Microsoft

Senior Engineer, Full-Stack Technology - Minecraft

Posted 10 Days Ago
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In-Office
Redmond, WA, USA
120K-304K Annually
Senior level
In-Office
Redmond, WA, USA
120K-304K Annually
Senior level
Lead hands-on full-stack engineering for Minecraft, building accessible and secure user interfaces, application logic, APIs, services, and data integrations. Establish engineering standards, mentor teammates, conduct design and code reviews, and improve reliability through testing, CI/CD, observability, telemetry, and performance work. Collaborate across design, product, and engineering to deliver maintainable software from early exploration through live operation.
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Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.  

 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. 


Mojang Studios is looking for a Senior Engineer based in Redmond with expertise spanning user interfaces, application logic, services, and data integration. In this hands-on role, you will build and maintain accessible, secure, and reliable software using modern development practices. You will collaborate with design, product, and engineering partners to translate requirements into clear technical solutions. You will evaluate tools and approaches, including new technologies where appropriate, based on usability, quality, performance, and long-term maintainability. You will provide technical leadership through mentoring, thoughtful design reviews, and strong end-to-end engineering standards.  


Responsibilities
  • Lead technical design and implementation across application layers, establishing clear standards for quality, maintainability, and engineering consistency. 

  • Build and improve user interfaces, application logic, APIs, and data integrations with automated testing and dependable development practices while remaining a hands-on contributor to production code. 

  • Partner with design, product, and engineering teams to solve usability and integration problems, document technical interfaces, and manage cross-team dependencies. 

  • Raise the engineering bar through technical mentorship, design and code reviews, automated testing, CI/CD, and clear standards for accessibility, security, privacy, responsible technology use, performance, and maintainability. 

  • Use telemetry, user feedback, testing, and operational learning to improve software usability, performance, reliability, and end-to-end quality. 


Qualifications

Required Qualifications: 

    • In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

       

      #mojangjobs #gamingjobs 

Preferred Qualifications:

  • Master's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR Bachelor's Degree in Computer Science or related technical field AND 12+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience. 
  • Experience building production applications across user interfaces, application logic, APIs, and data integrations, with attention to usability, performance, security, and maintainability. 

  • Experience translating product and design requirements into coherent end-to-end experiences and evolving prototypes into reliable production software. 

  • Solid software-engineering fundamentals and ability to write production-quality code using modern development practices, including GitHub, CI/CD, automated testing, and code reviews.

  • Experience with modern client or web application frameworks, backend services, API design, and scalable data storage.

  • Experience integrating model-backed features, retrieval, or agentic workflows into usable products with clear feedback, failure handling, and evaluation.

  • Experience designing accessible interfaces and improving user journeys through telemetry, customer feedback, usability work, and controlled experiments.

  • Experience with application and service observability, performance profiling, automated end-to-end testing, and dependable release practices.

  • Experience taking products from early exploration through launch and live operation while managing cross-team technical dependencies.

  • Games-industry knowledge and an interest in technology that enables players, creators, and development teams.

  • Strong verbal and written communication skills, technical mentorship, and ability to collaborate across product, design, engineering, and non-technical teams. 

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

 

#mojangjobs #gamingjobs 


Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay

Software Engineering IC5 - The typical base pay range for this role across the U.S. is USD $142,800 - $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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